Hello! I'm reading through the English rules and this sounds like a lot of fun! Did you base these rules off of any other game to start with?
One thing I did notice with the English translation, there are some missing bits? You have 1W6 instead of 1D6 in a some spots. Also, under the dungeon creation rules, for Passage Contents you have "Umherstreifendes Monster (Stufe des Monsters = Charakterstufe -1)". I haven't used google translate to look it up yet, but that would be something to look into if you do another draft.
Once again though, this looks like a lot of fun and I can't wait to give it a go!
Thanks for pointing out the translation errors. I'll be uploading an updated version in the coming days.
To answer your question: I've drawn inspiration from a wide variety of board game dungeon crawlers over the years. Specifically, the dungeon generation is based on the Dungeon Master's Guide (DMG) for Dungeons & Dragons as well as Paul Bimler's 5e Solo Gamebooks. I also played a lot of Four Against Darkness. As for the combat and character system, those are built upon drafts from a sci-fi role-playing game I developed many years ago.
Yeah, it's definitely a lot of fun! Hang in there during your first runs, sometimes they don't end so well. :)
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Bonjour.
Quelle a été la volonté à travers la création de ce système. Notamment face à 4AD ou 2D6
Hello! I'm reading through the English rules and this sounds like a lot of fun! Did you base these rules off of any other game to start with?
One thing I did notice with the English translation, there are some missing bits? You have 1W6 instead of 1D6 in a some spots. Also, under the dungeon creation rules, for Passage Contents you have "Umherstreifendes Monster (Stufe des Monsters = Charakterstufe -1)". I haven't used google translate to look it up yet, but that would be something to look into if you do another draft.
Once again though, this looks like a lot of fun and I can't wait to give it a go!
Thanks for pointing out the translation errors. I'll be uploading an updated version in the coming days.
To answer your question: I've drawn inspiration from a wide variety of board game dungeon crawlers over the years. Specifically, the dungeon generation is based on the Dungeon Master's Guide (DMG) for Dungeons & Dragons as well as Paul Bimler's 5e Solo Gamebooks. I also played a lot of Four Against Darkness. As for the combat and character system, those are built upon drafts from a sci-fi role-playing game I developed many years ago.
Yeah, it's definitely a lot of fun! Hang in there during your first runs, sometimes they don't end so well. :)
wanna try u.u